For the record, there are two things we’re talking about here
- Games – an actual, constructed game with specific, constructed parameters within it. Often for multiple end goals, like engagement, learning, and of course, fun.
- Gamification – taking “ordinary” actions and “gamifying” it. For example, creating leaderboards and reward systems for a training course. Similar end goals to a game.
In reality, there is often significant overlap between the two. But you don’t really need to spend any more time than you already have worrying about that.
The value lies in cracking on and using it, not academically pondering it.